A downloadable asset pack for Windows

Retro Sci-Fi Inspired Game Ready Character

One of this project focal points was to explore hard surface modelling techniques and create a character that blends these with cloth simulated elements to produce a piece that demonstrates current industry standard workflows. 

Sofware Used:

  • High poly mesh -  Cothing (Marvelous Designer & Zbrush), Hard Surface (Zbrush), Anatomy (Zbrush) 
  • Retop -  Maya
  • Low poly additional modelling - 3dsMax 
  • UDIMS- 3dsMax
  • Texturing - Substance Painter 
  • Posing - Transpose Master (Zbrush), Further fixes (3dsmax)
  • Render - Marmoset Toobag

The Projects Artstation Page:

https://www.artstation.com/artwork/18ak53

Flythrough Video: 

Enable loop on all videos for best results 

Head Close Up Video 

Turntable:

HighPoly:

Click for larger Gifs

The Retop:

Marvelous Designer Process:

UDIMS:

For a detailed breakdown of the creation process, download the development journal 

Future Plans:

  • Further texture passes for the face
  • Creating multiple LODs for better optimisation 
  • Rigging Improvements
  • Better Ue4 implementation 

Important Links:

https://www.artstation.com/artwork/5XPwKJ

https://www.linkedin.com/in/oliver-f-753b88100/

Other Projects (exploring hair creation techniques)

https://www.artstation.com/artwork/5XPwKJ

Game jam Projects:

https://lukedj.itch.io/ctrl-alt-del

https://ldjam.com/events/ludum-dare/47/meltdown-countdown

Email:

Oliver.fayers@gmail.com

Download

Download
The_Stranded_Astronaut_Development_Journal_.pdf 7 MB
Download
Stranded_Astronaut_Scene.zip 358 MB

Install instructions

Marmoset Toolbag 3 required to view scene

Comments

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hi! can i use this on my space game? is it comercially free to use? thanks in advace!